Create WieldingRequiresMultipleHandsTest.cs #40977
Closed
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
About the PR
Requires #40966. Note that until that PR is merged, this test will fail.
Superseded by #40977 (No hard feelings 😢)
Why / Balance
See #40966
Technical details
Test first places a mosin in the players hand and fetches the wieldable component from it.
Next it gets the hand count for the player entity. This is done so we can check to ensure the player still only has one hand, otherwise this test is pointless.
Verifies that the mosin was spawned in not wielded.
Interacts with the mosin to wield it and then checks again that it is not wielded.
Requirements